Report: Smartphone Gaming Generated $19.3 Billion in Revenue during the Second Quarter Of 2020

Report: Smartphone Gaming Generated $19.3 Billion in Revenue during the Second Quarter Of 2020

Worldwide
player
spending
in
smartphone
gaming
increased
by
27%
year-on-year
in
the
second
quarter
of
their
year.
Although
the
mobile
market
experienced
a
huge
decline
due
to
the
coronavirus
pandemic,
smartphone
gaming
experienced
a
surge
of
27%
by
generating
$19.3
billion
in
revenue
during
the
second
quarter
of
this
year,
i,e.
according
to
the

recent
estimate
data
published
by
Sensor
Tower.

Smartphone
gaming
revenue
for
the
second
of
this
year
increased
by
10.3%
from
the
first
quarter
of
this
year
when
the
coronavirus
outbreak
began
in
China
and
started
its
spread
across
the
world.
Furthermore,
worldwide
player
spending
in
smartphone
gaming
rose
to
$17.5
billion
during
the
first
quarter
of
2020,
a
6.7%
quarter-over-quarter
rise,
and
a
16%
year-over-year
rise.

The
peak
for
the
smartphone
gaming
revenue
was
witnessed
in
May
of
this
year
since
mobile
gaming
generated
a
revenue
of
$6.6
billion,
a
21.5%
year-over-year
increase.
According
to
the
report
published
by
Sensor
Tower,
new
smartphone
game
downloads
experienced
a
huge
rise
in
the
first
quarter
of
this
year.
In
the
first
quarter,
new
game
installs
grew
to
13.4
billion,
a
20.7%
quarter-over-quarter,
and
a
38%
year-over-year
rise.
In
comparison,
installs
increased
to
15
billion
during
the
second
quarter,
a
12.7%
quarter-over-quarter,
and
45.2%
year-over-year
increase.

Throughout
the
first
six
months
of
2020,
new
game
downloads
peaked
during
April
(5.5
billion),
and
smartphone
games
that
help
users
to
connect
specifically
benefited
during
the
coronavirus
lockdowns
including
titles
such
as
Roblox
and
Fortnite.

In
terms
of
new
game
installs,
the
top
three
countries
include
India,
the
US,
and
Brazil
that
experienced
an
increase
in
new
downloads
from
the
first
quarter
of
this
year
to
the
second
quarter.
In
the
first
quarter,
India,
the
US,
and
Brazil
generated
1.8
billion,
1.4
billion,
and
1.1
billion
game
downloads,
while
during
the
second
quarter,
India
generated
2.7
billion
game
downloads,
and
the
US
generated
1.4
billion.
Lastly,
Brazil
generated
1.2
billion
downloads
in
the
second
quarter.


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Although
Roblox
and
Fortnite
were
among
the
most
popular
games
during
the
lockdowns,
PUBG
Mobile
was
the
top
gaming
tile
in
terms
of
revenue
during
the
second
quarter
since
the
title
generated
nearly
$621
million
in
revenue.
During
the
first
six
months
of
this
year,
the
US
remained
the
leading
market
in
terms
of
revenue,
and
the
country
generated
over
$10
billion
mobile
gaming
revenue.
Discussing
the
player
spending,
the
United
States
witnessed
a
24.4%
quarter-over-quarter
increase
during
the
second
quarter
with
$5.6
billion.
In
the
first
quarter
of
this
year,
user
spending
in
the
US
was
$4.5
billion.


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